Friday 27 May 2011

Rendering


We shall be rendering in layer passes. So we will be rendering final gather and occlusion passes separately so that these layers can be easily separated, managed and composited. Some of the longer sequences will take a while due to the fact that we are using high quality textures and rendering in 1080p HD. We will be rendering on our own laptops instead of the render farm, as I have heard it is very unreliable and some frames are jumped. The benefit of rendering on our laptops is that we can render in parallel to eachother. We can also render and still have a computer to work on. We can render with both machines at once to speed up render time. Also, we can monitor how our rendering is going. We will be using batch rendering in order to render animation sequences.

We have to make sure we are rendering in the correct aspect ratio/ format and that we are rendering through the correct camera and that we are rendering in mental ray. We also need to make sure we are rendering out our frames in a .tga format.


I figured that using stills would be firstly would still serve as visual information in order to tell a story and would also be a good way of reducing render time. Why have a fancy camera move if a static camera placement can show the exact same information?

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