Thursday 16 June 2011

Frank Dealing Shot 27



Below are some test renders of the card tossing shot. Fortunately these look good enough to present. There are some issues with odd mesh distortions, but there is nothing overly noticeable, plus it is helped by the fact that the lighting is producing some nice harsh shadows that help conceal any issues. I am quite pleased with the way this shot is turning out. It should look quite good when composited. Both the skin and the wood bump maps were set to a very low setting and the light intensity was set to 4.500. I only used one light for this scene. I tried introducing a second light but this got rid of some of the nice shadows and brightened the scene up too much. I also tried placing a blue light in the scene to create some blue highlights, but it just looked odd.



Below is the additional shot I had. It was a new idea for a shot, however once rendered it looked awful. The textures on the fingers themselves were simple not good enough. You can clearly make out where the rough and smooth textures meet to create a seam.


Exchanging Lighting Setups

When doing these shots that focused around the table I would use a prepared master light setup, however with some of the close up shots the lighting did not compliment the modeling or texturing. The lighting simply was not good enough and needed to be redone or improved upon. In some cases I had to start from scratch and create a new lighting set up for that specific shot.

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