This was tricky to animate as it was difficult to get a believable yet rotational flying path for the thrown card. Alex and I helped each-other to get the animation just right. In fairness it is quite a quick animation but we didn't want it too chaotic. We tried to see how a card would behave when thrown by throwing some real cards we found at home. Their paths were very chaotic, but for theatrical reasons we thought it would be better to animate a more idealistic flight path so that it would not appear jarring to the eye. It took several attempts, the hardest part was to get a believable rotation whilst maintaining the flight path. We had some trouble getting the animation right where the card bounces off he rim of the hat. It was always too slow and unconvincing. It took a lot of tweaking and trail and error. Eventually the animation was coming together. We just needed to speed the animation up a little, so we condensed the key frames in the timeline. It is still a little slow but this can be fixed in after effects. There is a method of speeding up the footage.
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