Clock and Calendar Scene Setup
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Clock Face Texture
Clock Face Planar UV Mapping
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This test render below was a bit of a surprise. At first I had no idea why it looked so awful. The render was blotchy and the clock face was not illuminated enough. I also felt that the clock appeared to be top lit, which is not what I had in mind. Initially thought it was due to the position of the light. This turned out to be the case but also because the samples of the light that I was using were not high enough. I set them from a value of 8 to a value of 55. I also increased the accuracy of the final gather settings from 100 to 155. I thought that these increases in attributes would get rid of the horrible blotch areas in the render. Although this will increase render time somewhat.
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Much better. This is the render I was most happy with. It isn't perfect but I think I can improve this render in Photoshop.
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Occlusion Pass
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This is the composited version with the final gather and occlusion pass merged together. The occlusion pass tends to make things darker and have more depth. I also duplicated the render image and used overlay to superimpose it over the top, this gave it an agreeable warmer tint to the glass, it also in my opinion provided a more classical mood to the overall image. I thought that the lamp reflection in the glass came out rather well and adds that much needed highlight to the glass.
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