Sunday, 20 March 2011

Frank Character Model: Head

Modeling the character's (Frank's) head was the most complex asset of the character to model. I have never tackled anything like this and I used an online tutorial to help me. I am very pleased with the outcome. I had to make sure that all the polygons had exactly four sides. I had to make sure that the topology was correct, and that the eyes and mouth had edge loop rings navigating around them to enable the model to be effectively rigged and animated.

Modeling the head took several attempts as I wanted the topology to be perfect. I managed to find a very useful head modeling tutorial on Youtube,




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