For one of the shots I wanted a close up of the Frank's weapon, a Sig Sauer P226. Below is an image I took from the internet for reference.


I then applied a wood texture to the table. I was not happy with the result below as the grain was far too large. So I redesigned the wood texture and increased its resolution by making the overall image larger.
This composite in my opinion turned out rather well. The wood grain is smaller and there is more detail. I added a bump map to the texture too which introduces depth and some nice highlights to the grain as the bump interacts with the area light I placed into the scene to serve as the suspended overhead table lamp. I do however think more work is need on the gun, as I believe the gun looks far too new and I think some weathering such as scratches and knocked off paint would imply that it has been used before.


I do feel however that this render is still not 100%. I believe we can make this render look even better by introducing new improved textures and a new lighting setup. I feel that the textures above all need to be tweaked. The textures appear too clean here and I think that some extra detail to introduce imperfections such as scratches to the metal of the gun and stains to the wood would work really well. Perhaps a few bullets will also enhance the image and add a new visual dimension to the whole composition.
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