Sunday, 20 March 2011

Frank Character Model: Hands


I was responsible for constructing the character's (Frank's) hands in maya. This was perhaps the second most complicated feature I have had to model regarding character modeling. I have never attempted character modeling before, however I was pleased with the way this model turned out. I had to model it in such a way that it had to easily connect to the rest of model such as the arms. I didn't want the model to be too polygon heavy and I needed the polygons to all have four sides, no more no less, as I needed to model this hand correctly so that it can be rigged, uv mapped and animated easily.

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