I was responsible for constructing the character's (Frank's) hands in maya. This was perhaps the second most complicated feature I have had to model regarding character modeling. I have never attempted character modeling before, however I was pleased with the way this model turned out. I had to model it in such a way that it had to easily connect to the rest of model such as the arms. I didn't want the model to be too polygon heavy and I needed the polygons to all have four sides, no more no less, as I needed to model this hand correctly so that it can be rigged, uv mapped and animated easily.
Sunday, 20 March 2011
Frank Character Model: Head
Modeling the character's (Frank's) head was the most complex asset of the character to model. I have never tackled anything like this and I used an online tutorial to help me. I am very pleased with the outcome. I had to make sure that all the polygons had exactly four sides. I had to make sure that the topology was correct, and that the eyes and mouth had edge loop rings navigating around them to enable the model to be effectively rigged and animated.
Modeling the head took several attempts as I wanted the topology to be perfect. I managed to find a very useful head modeling tutorial on Youtube,
heres the link: - http://www.youtube.com/watch?v=xls25e08sSg
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