Animation progress is going well, however we have discovered a weird issue when attempting to render the character animated shots. When rendered, Frank's body mesh is invisible. Only his hair eyes and vest are visible. We suspected that there was no lambert on the character so we re applied a new base texture on the mesh, this did not solve the problem. We also tried reversing the face normals, this didn't work either, we now think its something to do with either the layer setup, however everything seems to be set to visible or that the mesh is for some reason set to unrenderable. Hopefully we can solve this issue tomorrow with some advice/ suggestions from fellow students.
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