

I then applied a mia_material chrome white texture to the bindings, I was unhappy with this result because the bindings seemed way too reflective.

I created a texture in photoshop of a calendar chart. Applying the texture here needed some work. First off I needed to make sure that the calendar chart was not obscured by the ring binding holes. I needed to make the texture bigger in order to compensate for the holes toward the top.



Next I then decided to include the calendar to the same Maya scene so that both models would be subject to the correct lighting levels.






Here is the initial clock model. It is a very simple model which consist of very few components. The framework consists of different pieces so as to easily achieve slight irregularity and the seams between the woodwork. I applied a subdivision approximation via mental ray in order to achieve a smoothed preview render that would decrease render time.